

Once loaded, the Sketchfab plugins will be available under the Window menu, in the submenus Asset Browser (import) and Exporter:

If you are using Linux or MacOS, please refer to specific installation steps, issues and workarounds for MacOS and Linux. Engine installation: UE_DIRECTORY/Engine/Plugins/Sketchfab/.Project installation: PROJECT_DIRECTORY/Plugins/Sketchfab/.You should end up with a structure such as below:

zip attached to the release matching your OS and UE version and unzip it into the Plugins/ folder of your current project directory, or of the Engine directory structure. Unreal Engine plugin to export and import models to and from Sketchfabĭownload the. I’m really hoping this gets fixed, since manually channel packing is an extra task… There are tools to automate this procedure, but you can’t rely on consistency and it’s yet another tool to manage.⚠️ We are currently working on a version for the release of Unreal Engine 5.0 (the latest version of the Sketchfab plugin is only compatible with Unreal Engine 5.0 Early Access). When I exported a 3D mesh from Bridge that had this setup, editor crash at some point during import. For example, I was doing RMO (roughness, metalness, occlusion). It happens any time you do channel packing setups in export settings, possibly when a given texture map isn’t in the source/download. The asset will be loaded but may be incompatible.ĮDIT EDIT: I was wrong. LogLinker: Warning: Asset 'E:/Derjyn/projects/cogitatio/cogitatio/Content/MSPresets/MSTextures/Roughness.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogLinker: Warning: Asset 'E:/Derjyn/projects/cogitatio/cogitatio/Content/MSPresets/MSTextures/Normal.uasset' has been saved with empty engine version.

LogLinker: Warning: Asset 'E:/Derjyn/projects/cogitatio/cogitatio/Content/MSPresets/MSTextures/Albedo.uasset' has been saved with empty engine version. LogJson: Error: Json Value of type 'Null' used as a 'Array'. LogJson: Warning: Field textureSets was not found. LogJson: Error: Json Value of type 'Null' used as a 'String'. LogJson: Warning: Field uvChannel was not found. Exporting 3D models and such goes as expected- it’s only straight surfaces that cause the editor crash.ĮDIT - Looking deeper in some logs, I also spotted this: LogJson: Error: Json Value of type 'Object' used as a 'String'. I’ve removed the plugin, redownloaded, reinstalled… Twice. Any time I export a surface (I’ve tried 10+ various surfaces), UE editor crashes with the following: Assertion failed: (Index >= 0) & (Index < ArrayNum) Array index out of bounds: 1 from an array of size 1
